# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
N265 | Lithe Spirits | Score this immediately if your warband makes its second or subsequent reaction in this phase. | 1 | - | - | - | ||||||
N266 | Reclaim the Lamentiri | Score this in an end phase if you hold all the objectives in at least one player's territory. | 2 | - | - | - | ||||||
N268 | Song of Hatred | Score this immediately if your warband successfully casts their second or subsequent spell in this phase. | 1 | - | - | - | ||||||
N274 | Leech Power | Play this only if a friendly Ylthari is holding an objective. Remove that objective from the battlefield and remove up to one wound token from that Ylthari's fighter card. | - | - | - | - | ||||||
N276 | Pangs of the Great Lack | Gambit Spell (Focus): If this spell is cast, choose an enemy fighter within five hexes of the caster. That fighter suffers 1 damage. | - | - | - | - | ||||||
N302 | Calculated Risk | Score this immediately if a friendly fighter makes a Move action through a lethal hex that damages them but doesn't take them out of action. | 1 | - | ? | - | ||||||
N303 | Catching Up | Score this in an end phase if you have fewer glory points than an opponent. | 1 | - | - | - | ||||||
N319 | Fired Up | Score this in an end phase if at least one surviving friendly fighter is Inspired. | 1 | - | - | - | ||||||
N345 | Magical Storm | Score this in an end phase if your warband successfully cast four or more spells in the preceding action phase. | 2 | - | - | - | ||||||
N365 | Scorched Earth | Score this immediately if your warband removes an objective from the battlefield. | 1 | - | - | - | ||||||
N368 | Solid Gains | Score this in an end phase if you gained at least 3 glory points in this round. | 1 | - | - | - | ||||||
N388 | Abasoth's Unmaking | Gambit Spell (Channel): If this spell is cast, choose an objective token within four hexes of the caster. Remove it from the battlefield. | - | - | - | - | ||||||
N389 | Abasoth's Withering | Gambit Spell (Channel): If this spell is cast, choose an enemy fighter within four hexes of the caster. That fighter has -1 Wounds (to a minimum of 1). This spell persists until that fighter is out of action. | - | - | - | - | ||||||
N451 | Sphere of Aqshy | Gambit Spell (Channel): If this spell is cast, choose an enemy fighter within four hexes of the caster. That fighter suffers 1 damage. Restricted |
- | - | ? | - | ||||||
N529 | Potion of Rage | Reaction: During this fighter's Attack action, before any dice are rolled, discard this card. The Attack action has +2 Dice until the action is resolved. | - | - | ? | - | ||||||
N543 | Sudden Growth | -2 Move (to a minimum of 0), +2 Wounds. | - | - | - | - | ||||||
N547 | Tome of Healing | (Errata update) Katophrane Tome Action: Choose this fighter or an adjacent friendly fighter. Remove up to one wound token from that fighter's fighter card. |
- | - | - | - | ||||||
P31 | Overpower | Score this immediately when a friendly fighter successfully casts a spell if there were one or more Critical success in the casting roll. | 1 | - | - | - | ||||||
P35 | Strange Demise | Score this immediately when an enemy fighter is taken out of action by a spell that damaged them or by a spell Attack action that damaged them. | 1 | - | - | - | ||||||
P50 | Eldritch Ward | When this fighter suffers damage, reduce that damage by 1 to a minimum to 1. | - | Wizard | - | - | ||||||
P56 | Spectral Armour | If this fighter's Defence characteristic is Dodge, they have +1 Defence. | - | - | - | - | ||||||
B262 | Aggressive Strategy | Score this in an end phase if you have scored 5 or more surge objective cards. | 2 | - | - | - | ||||||
B324 | Buried Instinct | Reaction: Play this during an Attack action, that targets a friendly fighter, before the attack roll. Give that friendly fighter one Guard token. If that friendly fighter is Quarry, you can also re-roll 1 dice in the defence roll for that Attack action. | - | - | - | - | ||||||
B354 | Lucky Escape | Reaction: Play this when a friendly fighter is dealt 1 damage precisely. That damage is not dealt to them. | - | - | ? | - | ||||||
B375 | Unnatural Truce | Draw up to two power cards. Each other player draws up to one power card. | - | - | - | - | ||||||
B407 | Iara's Instant Shield | Lost Page Spell Reaction (Focus): Use this during an Attack action that targets this fighter, after the attack roll. If cast, you can re-roll any number of dice in the defence roll for that Attack action. |
- | Wizard | - | - | ||||||
B409 | Jared's Spirited Sphere | Lost page 3 Focus - 1 |
- | Wizard | - | - | ||||||
B414 | Mazzig's Many Legs | Lost Page Spell action (Channel): If cast, choose another friendly fighter within 2 hexes of the caster. Push the chosen fighter up to 2 hexes. |
- | Wizard | - | - | ||||||
B420 | Quintok's Combative Cantrip | Lost Page Spell Action (Focus): If cast, push one adjacent enemy fighter up to 1 hex, then give the caster one Guard token, then push the caster up to 1 hex. |
- | Wizard | ? | - | ||||||
B433 | The Scattered Tome | If this fighter is surviving at the end of the third action phase, gain 1 glory point for each Lost Page upgrade this fighter has. | - | Wizard | - | - | ||||||
G14 | Distraction | Choose one enemy fighter and push them 1 hex. | - | - | ? | NewestDuplicate | ||||||
G18 | Mischievous Spirits | Starting with you and going clockwise, each player does the following: pick one objective that has not been moved with this ploy, and move that objective into an adjacent hex. Do this until each objective has been moved once. | - | - | - | NewestDuplicate |